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January 23, 2004
The Lord of the Rings: The RPG
I read as far as Game Two and was already subject to a grim feeling of recognition. The arrival of the GM's girlfriend in Game Three struck even closer to home (via ***Dave).
Game One
The GM proposes a new game to two of his friends. They'll be unlikely heroes on an epic quest. The pair agree and work out a hero-sidekick team named Frodo and Sam. The GM introduces them to the Shire, Gandalf, the One Ring, and their quest. They leave Hobbiton.
Game Two
Frodo and Sam mentioned the game to two friends who were also interested. The GM insists that they, too, play hobbits. "These characters suck," notes the fellow playing Pippin. "They have lots of room to grow," the GM insists. "You'll get to see them become heroes." The PCs successfully evade the Nazgul, but a random encounter nearly does them in. The GM is reduced to inventing Tom Bombadil as a deus ex machina to bail them out, so the campaign doesn't end on the second night.
Game Three
The GM's girlfriend has heard of the game and wants in. Being a long-time White Wolf player, she wants a character with many important secrets in his background, an angsty romantic subplot, and the ability to kick a lot of ass. The hobbit players nearly revolt when Aragorn is introduced at Bree, correctly noting that this character is far cooler than theirs. The encounter at Weathertop goes wonderfully, with the PCs getting beat up just enough to put some scare into them.
The GM proposes a new game to two of his friends. They'll be unlikely heroes on an epic quest. The pair agree and work out a hero-sidekick team named Frodo and Sam. The GM introduces them to the Shire, Gandalf, the One Ring, and their quest. They leave Hobbiton.
Game Two
Frodo and Sam mentioned the game to two friends who were also interested. The GM insists that they, too, play hobbits. "These characters suck," notes the fellow playing Pippin. "They have lots of room to grow," the GM insists. "You'll get to see them become heroes." The PCs successfully evade the Nazgul, but a random encounter nearly does them in. The GM is reduced to inventing Tom Bombadil as a deus ex machina to bail them out, so the campaign doesn't end on the second night.
Game Three
The GM's girlfriend has heard of the game and wants in. Being a long-time White Wolf player, she wants a character with many important secrets in his background, an angsty romantic subplot, and the ability to kick a lot of ass. The hobbit players nearly revolt when Aragorn is introduced at Bree, correctly noting that this character is far cooler than theirs. The encounter at Weathertop goes wonderfully, with the PCs getting beat up just enough to put some scare into them.
Posted by Ghost of a flea at January 23, 2004 06:53 AM
Comments
I've played in a few games like that one, back in junior high. =) Except we very seldom got all the way through the quest.
Posted by: Chris Taylor at January 23, 2004 04:47 PM
That's my favourite movie and it might be my favourite game :))
Posted by: Altarion at March 20, 2004 02:33 PM