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June 24, 2012

Meltdown

My students were trying to figure out how to implement binaural sound in a video game; the trouble being that, due to the way binaural sound is recorded, your character's viewpoint would have to be fixed. Not great for most game play.

But if you were to make the game for iPhone and take advantage of the accelerometer...

“Meltdown” applies that idea to gameplay, mixing together ambient sounds from the environment with cues that tell you where monsters lie. Invading “creeptures” from another dimension reveal themselves sonically, and it’s up to you to zap them. You wander around your environment, armed only with your trusty iPhone, listening for danger via headphones and stabbing invisible baddies with gestural kills. The game is the work of Abesh Thakur, Orfeas Boteas, Richard Robinson and Varun Nair at the University of Edinburgh.

Game play video at the link.

Posted by Ghost of a flea at June 24, 2012 06:02 AM