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February 15, 2012
Adam Adamowicz, R.I.P.

Adam Adamowicz, Bethesda Games concept artist for Fallout 3 and an important contributor to Skyrim has died.
Seeing Syd Mead lecture in SF was an incredibly profound lesson on design. During the Q&A I asked him how far he went on a design to make it technically believable. His advice was ‘to design with the story in mind and stay consistent with it’. Hence I learned that the Sulacco from Aliens is essentially a massive gun in space with a big nuclear reactor at one end which beautifully fits the theme of space marines exploring a planet infested with deadly hostile aliens. That answer freed me obsessing over minutiae that diverges story-wise, and focus on the broad strokes that propel the story. The addition of ensuing consistent minutiae would give it richness.
Images and video at the link. Bethesda has a tribute page with more.
Posted by Ghost of a flea at February 15, 2012 08:48 AM