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November 23, 2011

A patch on the original

A Skyrim patch arrives... for the worse.

The 18MB downloadette is essentially there to stop the game from running without Steam: the main executable is now tied thoroughly into Valve’s security, unreliable offline mode et al. Nothing remarkable there, save for the surprising fact that it was at all unbound at release, but one of the upshots of this is that we’re now limited from faffing about with said executable. Most particularly, the large address aware third-party patch that enabled Skyrim to use more than 2GB of system RAM.

A workaround at the link.

For example: "If you’ve been looking at your own version of Skyrim, and then seeing the images that likes of Dead End Thrills have been putting out ... you might be forgiven for wondering how you can push the game beyond its prescribed options. There are ways."

Take a look at the above Dead End Thrills link to see what Bethesda has achieved with its game design and game engine. Those are all screenshots from the game.

Posted by Ghost of a flea at November 23, 2011 08:57 AM