Charles Stross considers the future of gaming and challenges for video game designers in light of coming augmented reality applications, prosthetic memory and the internet smeared all over the world around us. The post is too detailed to summarize adequately; best read the whole thing.
Here in the world of human beings — call it monkeyspace — we are all primates who respond well to certain types of psychological stimulus. We're always dreaming up new ways to push our in-built reward buttons, and new media to deliver the message. Television came along within fifty years of cinema and grabbed a large chunk of that particular field's lunch. Cinema had previously robbed theatre's pocket. And so on. Today, MMO gaming is the new kid on the block, growing ferociously and attracting media consumers from older fields. I can't speculate on what might eat the computer games field's lunch -- most likely it'll be some new kind of game that we don't have a name for yet. But one thing's for sure: by 2030, MMOs will be seen as being as cutting edge as 2D platform games are in 2009.
Posted by Ghost of a flea at May 16, 2009 10:28 AM