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February 18, 2013

Mythic science fiction


"Players love MMOs and open world games more for the emergent gameplay than the gameplay crafted by their designers. They remember the things that happened because players got together and did stuff, whether it be some dramatic boss fight at the end of an hour-long raid or the exploration of a cave discovered off the beaten track. Story lead Joe Staten expects Destiny will work in a similar way, with players building their 'personal legend'."

Destiny has elements of a first-person shooter, the Halo-style experience Bungie built its reputation on, elements of an open world sandbox and elements of a persistent world. "We realised to refer to Destiny as any one of these pre-existing genres would almost be to undersell or under-promise what we think it could deliver to gamers, because we think it has the capacity to deliver a new experience," Hirshberg continues.

Over the past few years whispers heard through the Seattle rain described Destiny as "Warcraft in space". After a day spent inside Bungie listening to key developers say as much as they can about Destiny without saying much about it at all, I feel like it's an appropriate way of thinking about the game. But Hirshberg has coined a different phrase. He calls Destiny the "world's first shared-world shooter".

Posted by Ghost of a flea at February 18, 2013 08:28 AM