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June 20, 2009
Rendition: Guantanamo
Kristia Cavere's article XBox and the Execution of U.S. Soldiers is the first I have heard of what is likely to be some very bad publicity for Microsoft.
There have been some video games which display such explicit violence or sexuality that they have been decried as being too inappropriate for anyone to play. But there has never been a video game produced that is more despicable than XBox 360's "Rendition: Guantanamo," in which the game is "won" by killing American soldiers.
The game is seen through the perspective of a detainee in Guantanamo. The premise of the video game's story is that the facility was sold by the U.S. Government to an agency called Freedom Corp. Before the prisoner is tortured and has scientific experiments performed on him, he escapes and attempts to kill as many of his captors as possible. Points are accumulated for each soldier who is murdered.
The game is seen through the perspective of a detainee in Guantanamo. The premise of the video game's story is that the facility was sold by the U.S. Government to an agency called Freedom Corp. Before the prisoner is tortured and has scientific experiments performed on him, he escapes and attempts to kill as many of his captors as possible. Points are accumulated for each soldier who is murdered.
The game is indeed seen through the perspective of a detainee in Guantanamo; Moazzam Begg's perspective, to be exact. The game developer hired an al Qaeda trainee who had been held at the facility before his new life as a game consultant.
Posted by Ghost of a flea at June 20, 2009 07:24 AM
